Monthly Archives: March 2016


sbpDrums
Been a long run, but we’re finally about to see the end of our alpha.  This week in particular has been a mess of setting up social media sites and accounts, and getting them all into the game.  We’ve also put up a little in-game social network called Cluckr, where […]

Completing Alpha





Capture
Just a lazy weekend update. I’ve been working on sprite animations in Aseprite for all of the characters in the game. Here’s a sampling of a few: They’re all 16 x 16 with an 8-frame walk cycle.  I’m excited to get you guys playing!   M

Quick Cast Update